Monday, August 31, 2009

Lucha Libre Mask For Dogs

adds there: Music Inactivity Week

Ha ... I just wanted a title funny to announce that I will be out all week. I got a job at last! (Joy), but nothing to do with audio, and probably take my time to blog and for music (Sadness) ...

I'll be in training all week, away from home. Dan wanted to have even a mandolin or harmonica to carry, and do not stop the music business! Does anyone have any unit / special instrument to make music when traveling?

Well, Fundamental Frequency continue in one form or another, perhaps at a rate lower, but here we are.

Greetings!
.

Wednesday, August 26, 2009

Divali Greetings Sindhi

Isone Pro: Binaural Simulator by Jeroen Breebaart





















That of "binaural simulator" may sound very complicated but it is not. days ago announced an entry was about to be released a new plug-in that would help working audio using a headset (headphones) as a means of monitoring. Well now available, called Isone Pro , and costs only 20 euros!

This new VST plug in Jeroen Breebaart be a godsend for many, as there are a lot of producers and musicians for one reason or another are forced to mix and master using headphones to monitor.

If you are unfamiliar with the problems that can arise when using headphones to mix and master, read my tutorial on Mix With Headphones. Isone Pro eliminates these problems by simulating the acoustic events that the ear perceives the audio playback using a monitor inside a room. It has control over the size of monitors, distance, room size, and more. Jeroen

Breebaart is a true scientist working in research laboratories Phillips. Part of her job is hearing binaural, so you can imagine that Isone Pro is not the product of improvisation. I have high hopes for this plug in, and only 20 euros, can be the perfect solution for those who at some point we have to use headphones as a means of monitoring. I try it soon, pending my impressions.

Thursday, August 20, 2009

Operation Repo Full Online Episodes

Tube Driver Nick Crow (free vst plug in)


Well, one thing is certain in terms of software simulators to tube amps: not sound like the hardware .

course this does not mean to sound bad, there are some excellent. Especially as the amp simulator plug ins to tubes Nick Crow , Useful both guitars as in any other source you need some "dirt" and "edge." Add it to that they are free, and really there is nothing to criticize.

The latest addition to its already acclaimed harvest is the Tube Driver Version 1.0. Pipe is a simulator that apparently the developer recommended even for processing complete mixes.

The Tube Driver has some interesting features like the ability to define the internal resolution which processes the audio signal. Of course Oversampling has , which is essential for distortion and saturation . Checking "on Max Render" you can choose audio a lower resolution when blending to save CPU, and then to render time the plug in use the greater oversampling available.

Another interesting parameter is "Drift." Some analog devices are not as accurate, and the value of constantly changing parameters in small quantities, giving variety and richness to the sounds. "Drift" do the values \u200b\u200bof the parameters of the Tube Driver thus vary from very subtle to very noticeable.

Tuesday, August 18, 2009

Long Does Take Get Results Std Test

Glossary: \u200b\u200bGlossary

Proximity effect is the increase in low (bass) in the frequency response when the sound source is close to the microphone. The closer the microphone is voice or instrument recording, capture more serious.

Proximity effect is a side-effect of designing microphones directional polar pattern, which is why omnidirectional microphones do not suffer.

Depending on the design of microphone proximity effect can result in a bass boost of up to 16 dB, usually focused below 100 Hz

A vocalists they like the proximity effect because it makes the voice sound more "heavy" and full bodied. However, one must be careful, increased frequencies in the signal can occupy the entire available dynamic range, causing distortion. Also, if the singer is on the point of "eating the microphone" :-), but there is no distortion in the mix rocking or preamp, you may already have been introduced to the signal distorisión overloading the diaphragm or electronics of the microphone.

Milky Cervical Fluid 2 Days Before My Period?

Proximity Effect: Acoustic Suspension

The vast majority of speakers, cabinets and guitar amps, and audio monitors have an outlet. When the cone moves back and forth, moving the air inside the speaker cabinet which goes through this opening.

In Acoustic suspension design (Acoustic Suspension Speaker Design) cabinet is sealed. It is primarily used for design of sub-woofers, acoustic suspension design uses the air inside the cabinet as a "spring" that returns the cone to the position.

This design allows the use of larger woofers, massive and heavy resproducción resulting in lower frequency and with more volume. However, the resulting horn is more impaired in terms of energy use, requiring more powerful amplifiers than traditional designs.

Monday, August 17, 2009

Silver Strike Bowling Howto Strike

Tetra


Tetra The synthesizer Dave Smith Instruments was released a few days ago, but I was hoping for some video so you could appreciate what this synth. Big City Music and put him on YouTube, so I include it along with Dave Smith's own showing his latest creation.

Ok, I'll tell you what you hear in the videos: The Tetra is literally 4 Mopho in one box. The difference is that Tetra has 4 voice polyphony, each voice retaining all Mopho synthesis architecture, including the sequencer 16 x 4. That means that for each voice of Tetra have 4 step sequencers of 16 steps each of which can be freely assigned to virtually any synth parameter.

A sequencer 16 x 4 for each voice is astonishing enough, for that you add the 4-part multitimbral capabilities, sound capabilities are endless. The Tetra can be used in "Multi", where each voice is a monophonic synthesizer combierte individual with its own sound, and even his own physical output. Each voice is controlled by a separate MIDI channel.

In "Combo" 4 voices can be stacked together to create sounds chubby and very stuck. Also this way (as you can hear in the video) can be used to trigger sequences of up to 4 voices sequencer with a 16 x 4 for each voice. Also in "Combo" can create sounds in which each voice polyphony interpret a different program, subtly changed, or drastically different.

The Tetra can be chained with other Tetras, or with other Prophet 08 to add their voice polyphony. Priced at $ 799.00, the Tetra is a real and attractive option for those who have always wanted the analog sound of the Prophets.




Saturday, August 15, 2009

Is It Okay To Use Expired Broth

Dave Smith Instruments Glossary / Tutorial: Rest in Peace Volume

Cool Volume
all know that the volume in excess hurts our ears,
but there are many more aspects of the volume that we know.


seems that the volume (in terms of audio) is a term too simple, everyday, but really define it can be difficult and deep, because there psychoacoustic and even psychological factors to be taken into account .

"Volume" is the word most used to describe the perceived intensity of sound. If a sound is weak, say it has little volume, and if it is strong, we say that has too much volume.

Do not confuse volume with sound pressure level (measured in dB SPL) for sound, or wave amplitude for audio. The latter are expressed in quantifiable terms that can be measured accurately, and although they are directly related are not synonymous.

The volume is a subjective term. It has to do with the perception of the listener, and is not intrinsic to a sound source itself. For example if we measure the volume generated by a guitar amp, the perceived volume of the enclosure would depend on where you are the amplifier and the listener. Depend on the size, the material surfaces, and other objects that share space. Also depend on the distance between the amplifier and the hearing person. More surprising still, would also depend on the person himself, as two people may have different perception of the volume of a single sound, even playing field.

volume also depends on the frequency. A sine wave to 8 kHz, shall not be heard with an equal volume of 80 Hz Our ears are more sensitive to the frequencies corresponding to the human voice (talking, not singing), approximately 1.000 to 5.000 Hertz. This makes sense from an evolutionary standpoint, since the dynamic range and frequency spectrum of the human voice is very limited, and we need to filter it out of all the sounds to be able to communicate with others.

The volume measurement units are Phon and Sone .

10 is the magic number

use the number 10 in the definition of the decibel and decibel , is for the purpose of creating a unit that is about The JND sound. The human ear is not sensitive to variations in sound intensity too small. Because the volume is in essence the way it is perceived intensity sound, it takes about 1 dB of variation in sound intensity to have any perceptible change in volume.

In fact the sound intensity should increase by a factor of 10 for the volume to be perceived as double. You could say it takes 10 violins produce a sound that is perceived with twice the volume of a violin.

As in every subject, the JND also depends on the frequency and loudness level. A levels and low frequencies the ear is less sensitive and requires larger variations in the loudness to perceive a change in volume.
Other whims hearing ...

Our ear has other idiosyncrasies in their perception of the volume that might seem "wants hearing," but really they all have a role. Here are a few of them:

- Sounds with the same sound pressure, but different band width, are seen with different volume. The wider the range of frequencies that make up the sound, more volume is perceived. For example if we have two sounds, both with center frequency to 1.000 Hz and 60 dB SPL. The former has a bandwidth of 100 Hz, from 950 to 1050 Hz the second a bandwidth of 200 Hz, 900 to 1.100 Hz

- The sounds of short duration are not perceived with the same volume of the long term, even if they have the same sound pressure. For example at 1000 Hz, a sound with a duration of 3 milliseconds should be 15 dB louder to be heard with a volume equal to a sound that lasts 500 milliseconds.

- Music at highest volume is perceived as more pleasant than at lower volume (obviously to a certain limit), but nothing but the volume has changed. This is partly due to higher volumes the frequency response of our hearing becomes more flat and balanced.

- In the last two principles are "justified" over-compression of music. By compressing and severely limit the audio material is "flattened" Transient Initial notes making each syllable or note is a more even sound intensity throughout its duration. This makes the music to be felt with greater volume, and deceiving our ears, more enjoyable. The problem is that the effect only lasts while listening fatigue comes, and it happens in a couple of minutes. Then he loses sensitivity at high frequencies, and distortion of compression is more evident, he just wants the listener to this point is rest their ears. It is impossible to hear a full album when it was over compressed. Application



Understanding the nature of the volume is not an idle task for producing and mix music. When mixing and mastering for example, we have seen that over-compression can cause adverse effects in the listener. We know that

1.000 to 5.000 Hz (approximately) the ear is more sensitive. If you want some element of your music on out in the mix, usually equalize so that you do an enhancement of 3 dB or more in this frequency range make it.

We also know that the broader the bandwidth, our ear is more sensitive to the change in intensity. It is also why equalization using wider band widths (Q largest in parametric equalizers) are more noticeable. Of course it all depends application. Sometimes we do not want EQ is perceptible, as when using an equalizer to filter some annoying feature of a sound (like wheezing of the voices). Equalization with an extremely wide band width is noticeable, but in a very natural without affecting too much the overall sound balance.

One of the most effective mixing techniques is the use of filters. Frequencies that are filtered contribute nothing to the mix, or in the context of the piece to be mixed, they provide useful elements to a particular track. For example, a flute, below 200 Hz or so there is nothing to make a substantial difference in the timbre of his sound, but impairs other important sounds in that frequency range. However, when filtering a track (especially the bass filter) are reducing the volume received, so we have to reconsider the level of the clue to the total mixture. A good tip is to start filtering out the bass on all tracks other than bass and drum, approximately 85 Hz, and then balance levels. As the mix progresses you can begin to filter above, but start with the serious balance levels below 85 Hz filtered, gives us a better idea of \u200b\u200bhow much we need to enhance or reduce each track and the type of EQ you will need.

Thursday, August 13, 2009

Jeffrey Dahmer Personality Disorder

Les Paul


Les Paul was an inventor and innovator whose achievements revolucioanron music and music technology. Among many other things he pioneered new techniques of playing the guitar, the development of solid-body electric guitar, multi track recording, as well as the development of many effects like delay and phasing Tape. He also developed countless recording techniques that are used to today.

His genius was unbounded. Once built his own disc cutting machine (of which they used as masters for the vinyl), used auto parts!

The guy had 94. But counting or 3 times that amount could reach everything that Les Paul was a true genius, deserving and will be remembered. You can read more about his life here .

Rest in peace
Les Paul

1915 - 2009


Wednesday, August 12, 2009

Gay Cruising Places In Zanzibar

Editorial 08/09: The Studio Portable

Today you can take a music production studio in the pockets of
your jeans! Pictured P. Series Vaio PC

In recent years technology has become, in size and price, considerably smaller. We live the golden age for those who want to produce music, and this is just the beginning. It's impressive sound quality can be obtained with a home studio. Converters A / D / A, microphones, pre amps and more ... Everything is available at an affordable price, and audio quality so good that only about 10 years ago would have seemed science fiction.

The new frontier is mobile technology, and is reaching unbelievable levels. In the audio world is no exception. Just to see the number of portable audio recorders that have come onto the market in recent years. Some, like the Yamaha Pocket Trak 2G as small as a couple of pencils together. Others like the H4n , but not so small, they are practically a complete study in a single housing.

course there is no more profitable unit in the mobile audio production laptops. Mac or PC, expensive or cheap, and colorful ... Almost any laptop on the market today is capable of supporting a pair of virtual instruments, and some many more audio tracks. I've even been able to run 6 audio tracks and two virtual instruments on a Netbook. Technology is wonderful ...

For audio interfaces are an endless number of options if you want is mobility. My Fast Track Ultra is one of my favorites because of the large amount amlificadores pre connections and combining in a lightweight portable package. If you do not want as much, the new Apogee One seems to be one of the best options for the mobile studio. It even includes its own condenser microphone! Many of the portable audio recorders (such as Zoom), can also function as an audio interface.

course with miniaturization are some sacrifices. . .

For audio interfaces, the smallest and laptops will have fewer connections, and certainly less pre amplifiers. There will always be a sacrifice, it is your duty to find and evaluate if it is not important what you do. For example a device like the new R16 Zoom has tons of features, and certainly many pre amps and connections. However their faders are ultra short, so it is a means of mixing and DAW controller pretty mediocre. Does that improrta? Depends on the application ...

For computers, usually for the price of a notebook can get a desktop with better performance. It is easier to update and maintain it to a desktop PC, and considerably cheaper. Then there is the issue of ergonomics and comfort.

Also, the overheating of laptops is the most common cause of damage. It is not unusual to see a collapse laptop before 2 years of use. Right now I'm repairing a Vaio that over heated so that the CPU thermal compound melted and ran off leaving your site without cooling the processor. The cause? Used the computer on the bed, blocking the air intake is underneath the machine. One could argue that the user's fault but that of our own design of product, but these intakes are very easy to block, and if you use the laptop on a dusty surface, the air intake becomes a vacuum that ends fill the sink with all kinds of particles, eventually leading to overheating and collapse of the system.

When choosing between a laptop and a desktop, the decision should be based on a simple pregutna Why I want a laptop for music production? Some valid reasons to choose a laptop would be:

- Travelling and need / want to keep producing music on the go
- going to make recordings, or do you perform live at different locations
- You can only have one computer, and you need a laptop for your tasks unrelated to
audio.

Choosing a laptop just for the "cool factor " is not a good idea, because you'll end up sacrificing many things to change nothing.

Perhaps the Holy Grail of laptop technology to come true the day we can add a computer in our brains. We could spend all day writing music without disturbing anyone, and nobody would notice. Then mind our recordings via Wi-Fi to our computers, then the internet, and worldwide success! But ... How would presume then our team forums and blogs. . .? :-) Well, it will be a mess when the nano technology to invade the world of digital audio. Meanwhile, today's portable music production technology is a reality, take advantage of it!

Tuesday, August 11, 2009

Ladies In 50 Years Girdles

6 x 1 in Plug ins IK Multimedia


Ik multimedia, shortly after being released T Rack 3, launched the series T RackS 3 Single. Consists of T Racks processors, but individually and plug-in formats. Each has a value of $ 99.99, which is fair enough considering the sound quality of them.

However for some of us pay $ 100 for a single plug in is not financially viable. Well, this is your opportunity to arm you with the quality of T Racks, for a great price. It turns out that if you buy a single plug in T Series Racks Single, IK Multimedia gives you 4 more, and one of their plug ins reverb! That's 6 x 1, $ 550 in plug ins for only $ 99.99, and only $ 16.66 per plug in ... could not ask for more.

You have until August 31, 2009 to purchase and register the plug in to buy, and then gives you access to the rest.

The economic situation is difficult, but this is an opportunity you can not miss. I already demanded a bit more to my already overloaded credit card:)

Monday, August 3, 2009

Time Machine Doujinshi

Jeroen Breebaart: If you can mix with headphones

Photobucket

Breebaart Jeroen is a developer of plug ins for ultra high quality and very cheap too. Turn out to be a bargain for the quality of their sound. The package of all commercial VST plug costs only 35 EUR and 10 EUR individually. A real bargain!

also has some free, that are as good (or better) and commercial in its audio quality and processing. In most cases the only difference is that the commercials will give more configurable parameters. You can download your free VST plug in here . Omniverb is my favorite free VST reverb and Ferox is a versatile processor to add character to your tracks.

Jeroen As it turns out now is developing the Isone Pro, a plug-in that helps you mixing and mastering audio using headphones. If you are unfamiliar with the reason why mixing with headphones is not the best, read this entry . Pro Isone correct audio problems with headsets work through "virtualize" a room. This is achieved by artificially generating acoustic events all occurring at the audio monitor, using a speaker (speakers) within a room.

Input Mixing with headphones on is one of the most popular of this blog. It recommend the plug in Freeware Crossfeed and EQ, which works very well. However I have high hopes for this new plug in, as Jeroen average teenager is not a hacker that has been made to set VST effects. In fact he works for Phillips in research and development, and is a scientist who has done several jobs for DSP processing and binaural listening, ie spatial location of sound (his briografía ).

It's obviously someone who knows his stuff, and judging by the quality of their other plug ins, I have many expectations for this new project. Is pending, to be informed.

Saturday, August 1, 2009

How Much Does A Manager At Bonefish Grill Make

Tutorial: Tips for recording stringed instruments



Well, taking advantage of this excellent video I wanted to share with the readers of Fundamental Frequency, thought I'd share some tips when recording string instruments. The mandolin and violin are two of my instruments favorite. They are so organic, and notebooks, which the performer is one flesh "with the musical instrument.

The violin and mandolin has lots of character, a sound almost "raw" a bit rough at times. But they can be sweet and subtle. As you can see in this video, but the musical performance is nearly flawless, in terms of audio quality there is much to be desired, especially as she was wanted to "sweeten" the sound of the instruments. Mandolin sometimes sounds like classical guitar and violin synthesizer takes a character at times.

This is mainly because the recording was done using some form of tablets, instead of miking the instruments. It also appears that they spent a little hand with the post production, and to my taste, too much effect. Surely there will be enough EQ.

Taking into account some considerations on stringed instruments, and how you record, you will be able to capture a more natural sound. Takes into account when reading my advice, which I personally like to listen to a recording of an instrument idiosyncrasies. I like to get a sound rather crude, with some imperfections here and there. As always, everything depends on the situation, and how you want the producer and artist.

course guiatarras talking about in this mini tutorial, we speaking of acoustic guitars, steel string or nylon. Electric guitars are another story altogether.

of stringed instruments ...

- not the strings that produce sound:) The strings transfer their vibrations to the bridge, and it transmits them to the "cap" or upper body of the instrument. This makes the air inside to resonate, and produce sound. It is always better as a guitar top is solid wood and not plywood.

- Sometimes it breaks the rule, and of course the driver is the ear. I have a guitar Yamaha F350 superbarata plywood, even the lid. And it sounds better than many solid wood I've heard. The F series of Yamaha guitars are an excellent investment.

- Sound NO out the holes in the body of the stringed instrument. Whole body vibration (especially the cover), projecting the sound in all directions.

- old Strings: MAL, new strings: WORST. Seriously, sometimes quite used ropes may have a more even tone, and can better sustain the tuning new strings. Do not misunderstand me, when you go to record change your strings. But do not change just before recording, the strings have to go through a process of stretching, after which no longer cede, and keep the pitch.

- Everyone knows the sound of a finger slides along a string of an acoustic guitar, and produces a squeak. All string instruments produce sounds "secondary" similar. Do not fear them, are not defects, are part of the character of the instrument. Of course we speak here not exaggerated and unobtrusive noise generated by poor technique of the interpreter.

recording string instruments ...

- definitely need a microphone outside to capture real character of the string instruments. The pickups (guitar pickups) electroacoustic, useful and high quality it is, is an "imitation" of sound electromagnetic real. A single pill is not able to grasp the intricate interactions between all parts of a stringed instrument, because all parties contribute to the final sound.

- Even though the instrument has a microphone inside , pill instead of a solenoid, will not capture a natural and open sound. Would hear a speaker from within his cabinet! When we hear the instrument, the waves have already been "developed" in the air. Also the sound has already interacted with the environment, and these reflections also take the microphone.

- In any case it is best to record the amplification system that contains the instrument (microphone or pickup electromagnetic) along with the signal produced by an external microphone. This will give you options when mixing, it may signal a certain character is you want to emphasize, then tries to combine the two and make the best of both to create the desired sound.

- When recording the two signals as explained in the last paragraph, there are two things you should consider. First, you have problems POSE phase that thin sound, or give you a nasal and distant character. This can occur if you record the same source, using two different media (including two microphones). Find out about the issue and how to deal with, because it goes far beyond the scope of this tutorial. But I will say that there are several ways to solve problems of phase, even with plug-in. Second, you should use EQ sections to use them you want sonic spectrum of each signal. For example, the signal of an electromagnetic pickup can be very useful to enhance the sound of the plectrum on the strings. But to avoid phase problems, and to get a clean sound, it is worth filter out all other frequencies that are not wanted, or that are redundant with the other signal.

- Need a condenser microphone. Dynamic microphones are not SENCIBLES enough to capture all the details of a stringed instrument. As always, the application and heard the shots. An acoustic guitar with steel strings running a tearing rhythm is a good candidate for a dynamic microphone, which could give a somewhat more aggressive sound. As for condenser microphones is also worth considering the small diaphragm. These will give you a little less bass response, which in any way in most cases, filters to mix. It also attacks the notes will be a bit rich and defined. If you have a descente acoustic space, trying to prove other polar patterns, especially the omni, which can lead bass sound much more natural, and a generally more open and "large."

- There are no rules written in stone on which to place the microphone to get a good sound. The only golden rule of the microphone that I dare to state is: "Never be miking the most strident of the source." In the case of a stringed instrument, that part is the holes in the body. The round in the case of guitars, and holes in "F" for orchestral instruments and mandolins. Gujer goes by too much air, and sound that will get rather dirty in the lower middle and low, with a blur. A good place to start testing is the part where the neck joins the body, about a foot away. If you want less bass and more sound of the strings, turn up the microphone to head. If you want more bass, Draw closer to the body, without actually putting it right in front of one of the holes. Some resonances miking bass can be caught behind the bridge, either side of the street, or behind (yes, nothing prevents you mic the guitar from the back of the interpreter). Although in my experience this is useful only when the string instrument has a role in the piece, and he wants to give weight and even balance throughout its frequency range.

- Of course you're limited to using a single microphone. For example, for a guitar, you could use a large diaphragm behind the bridge, another large diaphragm as well, where joins the neck and body. And one more, this time a small diaphragm, near the head, pointing to the dishes. Then combine to achieve the desired sound, or if for example somewhere in the song need more body, active since the back of the fret. Then you need more sound of tearing, and ropes, you activate the small diaphragm. Not to get into stereo miking techniques, which obviously would need 2 microphones ...

- Sometimes a bit of distortion or saturation give the violins those extra harmonics that need. Of course you have to be sooo subtle, we want to make it appear that Van Halen is playing instruemntos conductor.

I hope my tips help you get better recordings.

Finally, I urge you to dare to test the sound of your stringed instruments, leaving a little more raw. Do not worry about the noises, sweetened or both. You will see as though at first it sounds a bit odd, then give you a sense of naturalness and realism.