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Technical Data
Computer Architecture: A Quantitative Approach, David Patterson (McGraw-Hill)
English called "Putting it together" which relate the ideas to show how they are used in a real machine. Below is another section entitled "Fallacies and blunders", which allows the reader to learn from the mistakes made by other in the design of an architecture. Then there is another, called "Historical Perspective and References" "trying to give credence to the ideas of the chapter. Each chapter ends with a good collection of exercises of varying difficulty.

Contents 1. - Fundamentals of computer design 2 .- Cost and performance 3 .- Design of instruction sets: alternatives and
principles and measures 4 .- Examples of use of instruction sets

5 .- basic techniques of implementation of processors Segmentation

6 .- 7 .- 8 Vector Processors .- Design of the memory hierarchy
9 .- inputs / outputs 10 .- Future Trends

.- Appendix A comptadores Arithmetic (by David Goldberg)

Tables .- Appendix B

complete instruction sets Appendix C
.- Measures detailed instruction set Appendix D

.- Measures of time versus frequency


Appendix E .- Overview of RISC architectures


Links
  • Computer Architecture: A Quantitative Approach (1st Edition
  • )
Rapidshare Applet implements ActionListener {Label l1, l2, l3; TextField t1, t2, t3;
Button b1, b2, b3, b4, b5, b6, b7, b8;

public Main () {l1 = new Label
("Number 1");
t1 = new TextField (8);
l2 = new Label ("Number 2"); t2 = new TextField (8); b1 = new Button ("Sum"); b2 = new Button ("Subtract"); b3 = new Button ("Multiply");
b4 = new Button ("Divide");
b5 = new Button ("Root 1");
b6 = new Button ( "Root 2");
b7 = new Button ("More"); T3 = new TextField (8); add (L1); add (t1);
add (l2);
add (T2);
add (B1);
add (B2);
add (B3);
add (B4);
 add (B5); 
add (B6);
add (B7);
add (B8);
add (L3); add
 (T3); 
b1. addActionListener (this); b4. addActionListener (this); B5. addActionListener (this); B6. addActionListener (this); b7. addActionListener (this);
B8. addActionListener (this);}

public void actionPerformed (ActionEvent ae) {if

(ae.getSource () == b1) {int n1 =
Integer.parseInt (t1.getText ());
int n2 = integer . parseInt (t2.getText ()); int sum = 0; sum = n1 + n2;
t3.setText ("" + sum);} if (ae.getSource () == b2) {
int n1 = Integer.parseInt (t1.getText ());
int n2 = Integer.parseInt (t2.getText ());
RESTA int = 0;

RESTA = n2 - n1; t3.setText ( + RESTA)

} if (ae.getSource () == B3) {int n1 = Integer.parseInt
(t1.getText ()); int n2 = Integer.parseInt (t2.getText ()); multi
int = 0;
multi = n1 * n2;

t3.setText ("" + multi);} if (ae.getSource () == b4) {int n1 = Integer.parseInt

(t1.getText ());
int n2 = Integer.parseInt (t2. getText ()); int div = 0;

div = n1 / n2;
t3.setText ("" + div);}


if (ae.getSource () == b5) {int n1 =
Integer.parseInt (t1.getText ());
double root = 0;

root = Math.sqrt (n1); t3.setText ("" + root);
} if (ae.getSource () == b6) {int n2 = Integer.parseInt (t2.getText ()) ; double root = 0;
root = Math.sqrt (n2); t3.setText ("" + root);
} if (ae.getSource () == b7) {int n1 = Integer . parseInt (t1.getText ());
int n2 = Integer.parseInt (t2.getText ()); int higher = 0;
if (n1> n2) = n1
higher;

else higher = n2; t3.setText ("" + highest);

} if (ae.getSource () == b8) { t1.setText (""); t2.setText t3.setText ("");} ("");}}
Result:

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